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Hand Painted Scene. Software used 3ds Max, PhotoShop, Zbrush, and Mental Ray.

Hand Painted Scene. WireFrames and Texture Sheets.

This is the Bog Multiplayer Map for God of War: Ascension. I worked with Daryl Tancinco on this level and was responsible for some of the environment assets, props, foliage, and the snake section.

This is the Bog Multiplayer Map for God of War: Ascension. I worked with Daryl Tancinco on this level and was responsible for a large portion of this area including the snake.

This is the Troy Multiplayer Map for God of War: Ascension. I worked with Charleen Au on this level and was responsible for a large portion of this area including the FX .

This is the Troy Multiplayer Map for God of War: Ascension. I worked with Charleen Au on this level and was responsible for some of the environment assets, props, and all of the breakables in this level.

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This is the Hercules Multiplayer Map for God of War: Ascension. I worked with Greg Prior on this level and was responsible for some of the environment assets, props, and the breakables.

This is the Persia Multiplayer Map for God of War: Ascension. I worked with Greg Prior and Shane Estanislao on this level and was responsible for some of the environment assets, props, and the breakables.

Doorway Scene. Software used 3ds Max, PhotoShop, Zbrush, nDo, and Mental Ray.

Doorway Scene Wireframe and Normals Render. Software used 3ds Max, PhotoShop, Zbrush, nDo, and Mental Ray.

Mayan Bridge based on Sony Santa Monica concept. Software used Maya, PhotoShop, and Unreal 3 Engine.

Software used Maya, PhotoShop, and Unreal 3 Engine.

Rooftop Scene. Software used 3ds Max, PhotoShop, and Unity Engine.

Software used 3ds Max, PhotoShop, and Unreal 3 Engine.

Sword Scene. Software used 3ds Max, PhotoShop,Zbrush, and Unreal 3 Engine.

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